Beyond our school.
OtaMaps started with helping people find their classroom. Now I’m exploring how to scale it: what would it take to bring affordable indoor navigation to other campuses, venues, and large buildings?
Explore OtaMapsI turn curiosity
into things that work.
Writing code since 12. Shipping since 14.
Exploring the space between software,
physics, and the real world.
I’m coming back December 5–11. Building something, exploring an idea, or just up for a coffee? I’d love to meet.
Let’s meet in SFOtaMaps started with helping people find their classroom. Now I’m exploring how to scale it: what would it take to bring affordable indoor navigation to other campuses, venues, and large buildings?
Explore OtaMapsI’m building Solmuton, a managed service provider project for small businesses. Bringing asset procurement, support, and everyday IT into one simpler experience, so people can focus on their own work.
Explore SolmutonA big building. A thousand students.
One less thing to get lost in.
I lead the team developing an indoor navigation platform for over 1,000 students. OtaMaps helps them find the right classroom in a 20,000+ m² building, with classroom-level accuracy and a budget under €1,000.
The challenge: make a large school building easier to navigate for over 1,000 students while keeping the entire project affordable.
My role combines leading the development team with building the platform. The focus is practical: help students get to the right classroom with room-level accuracy.
Two years working at a healthtech startup. I developed two released applications with more than 10,000 combined downloads.
PLAY THE WINNING GAME ↗I won the under-22 category of Finland’s national coding championship, Softamestari. The final challenge: build a game from scratch in two hours, based on a brief from the John Nurminen Foundation.
In Meren vartija, you sail around the Baltic Sea, swipe away litter, and make everyday choices that stop pollution at its source. Between rounds, you build the foundation’s real conservation projects and see the sea recover. Play directly in your browser, on your phone or desktop.

An agent that finds it, vets it, and haggles for it.
We built Haggle, an AI shopping assistant for second-hand deals, at the {Tech: Europe} Agentic AI Hack in Stockholm. A day of building with Google DeepMind and Norrsken, ending with first place in the condense.chat challenge.
Built with Oskar Männik, Songhua Chen and Toivo Kallio.
An apprentice that learns by watching.
Protégé watches an expert work, asks why through an ElevenLabs voice agent, and turns the session into a clickable Work Map of steps, decisions, and guardrails. Its voice tutor, Ada, then coaches new hires on their live screen and catches mistakes before they’re saved.
I built the Capture and Teach pipelines: screen and transcript capture, the interviewer agent, and guardrails before save. Built with Wilmer von Harpe, who led the pitch and demo, and Toivo Kallio, who built the Work Map.
A satellite mission, scaled down to a soda can. A finalist in Finland’s ESA CanSat competition.
Onboard sensors and cameras record the journey and data as the parachute brings the satellite back to Earth.
Scroll to follow the mission ↓Built to think for itself.
I developed our robot’s self-driving system to adapt to every situation on the field. Its exceptional technical execution earned our team the Think Award.
We also finished as Tournament Finalists in the Finnish national competition.
TWO AWARDS / ONE SEASONExceptional autonomous execution
Finnish national competition
Finnish national competition
Finnish Programming Competition · Finalist
Recognition for work in technology
At 17, I spent a month building OtaMaps in San Francisco as part of Neighborhood, an international youth hacker house program. Surrounded by other young people who just wanted to build. Now, I’m working on something new and exciting.
FINLAND / SAN FRANCISCO / A NEW PROJECTI’m Rene, an 18-year-old developer and final-year student at Otaniemi Upper Secondary School in Finland.
I study on the LUMA track, with an emphasis on physics and mathematics. I’m drawn to problems that connect those subjects with software, and to the moment an idea becomes something someone can use.
In 2025, I co-founded Finland’s first Hack Club with a few friends. I’ve taught programming courses and workshops, helped other students discover hackathons, and hosted hackathons and game jams with Hack Club’s support.
Started programming. Kept going.
Released my first application.
Neighborhood. An international hacker house. Building OtaMaps.
Building a new project. Final year at Otaniemi. Physics and mathematics.
Good problems. Ambitious ideas. Interesting people.